İanələr 15 sentyabr 2024 – 1 oktyabr 2024 Vəsaitlərin toplanılması haqqında

Transactions on edutainment VIII

Transactions on edutainment VIII

Fu-Chien Kao, Han-Chien Hsieh, Wei-Te Li (auth.), Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang (eds.)
Bu kitabı nə dərəcədə bəyəndiniz?
Yüklənmiş faylın keyfiyyəti necədir?
Kitabın keyfiyyətini qiymətləndirə bilmək üçün onu yükləyin
Yüklənmiş faylların keyfiyyəti necədir?

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

İl:
2012
Nəşr:
1
Nəşriyyat:
Springer-Verlag Berlin Heidelberg
Dil:
english
Səhifələr:
280
ISBN 10:
3642314392
ISBN 13:
9783642314391
Seriyalar:
Lecture Notes in Computer Science 7220
Fayl:
PDF, 12.37 MB
IPFS:
CID , CID Blake2b
english, 2012
Onlayn oxumaq
formatına konvertasiya yerinə yetirilir
formatına konvertasiya baş tutmadı

Açar ifadələr